From d946d74ff9f2d4bec8b78a6b7ea85fbb9daefeb5 Mon Sep 17 00:00:00 2001 From: Killyana Date: Mon, 30 Dec 2019 19:03:14 +0100 Subject: Core/AI: Fix creatures not updating their target properly once engaged Closes #21562 (cherry picked from commit 7fb74326205acbc5c0fa6b2aa9731d891e788d64) --- src/server/game/AI/SmartScripts/SmartAI.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 3767f254eeb..bb41d3427aa 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -285,6 +285,8 @@ void SmartAI::UpdateAI(uint32 diff) CheckConditions(diff); + bool hasVictim = UpdateVictim(); + GetScript()->OnUpdate(diff); UpdatePath(diff); @@ -294,7 +296,7 @@ void SmartAI::UpdateAI(uint32 diff) if (!IsAIControlled()) return; - if (!UpdateVictim()) + if (!hasVictim) return; if (_canAutoAttack) -- cgit v1.2.3