From d95cf746a033568be7d4f6bc9ead6f001af4345c Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 29 Oct 2024 11:48:25 +0100 Subject: Core/PacketIO: Skip sending empty SMSG_UPDATE_OBJECT for transports on map changes (cherry picked from commit f6c37f6791f1a28f5a077f251ec60a541cf0284f) --- src/server/game/Maps/Map.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src') diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 765852581fd..d9dba83832f 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2983,6 +2983,9 @@ void Map::SendInitTransports(Player* player) if (*i != player->GetTransport()) (*i)->BuildCreateUpdateBlockForPlayer(&transData, player); + if (!transData.HasData()) + return; + WorldPacket packet; transData.BuildPacket(&packet); player->SendDirectMessage(&packet); @@ -2996,6 +2999,9 @@ void Map::SendRemoveTransports(Player* player) if (*i != player->GetTransport()) (*i)->BuildOutOfRangeUpdateBlock(&transData); + if (!transData.HasData()) + return; + WorldPacket packet; transData.BuildPacket(&packet); player->SendDirectMessage(&packet); -- cgit v1.2.3