From d976299dc3baf9ecab7ce45fae32c31e997533ba Mon Sep 17 00:00:00 2001 From: Shauren Date: Wed, 16 Jun 2010 20:10:42 +0200 Subject: Fixed spells with EffectCreateItem2 that do not have EffectItemType set in dbc and should pick it from spell_loot_template table (like 69412 Abyssal Shatter) --HG-- branch : trunk --- src/server/game/Spells/Auras/SpellEffects.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/Auras/SpellEffects.cpp b/src/server/game/Spells/Auras/SpellEffects.cpp index ef046531f10..4fa56f80893 100644 --- a/src/server/game/Spells/Auras/SpellEffects.cpp +++ b/src/server/game/Spells/Auras/SpellEffects.cpp @@ -3138,7 +3138,9 @@ void Spell::EffectCreateItem2(uint32 i) // create some random items player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell); - } + } + else + player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell); // create some random items } } -- cgit v1.2.3