From d9c99acebb8ff4943465980ef0018803495ba6ee Mon Sep 17 00:00:00 2001 From: treeston Date: Mon, 18 Jan 2016 02:10:17 +0100 Subject: Spell facing follow-up: Fix an issue with creatures' channeled spells not cancelling properly in certain conditions (cherry picked from commit 17f924a031e5ebbbc07a54acd61e738bf234867a) --- src/server/game/Entities/Creature/Creature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 4c1e7af2615..de899b94ea2 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -2664,7 +2664,7 @@ bool Creature::FocusTarget(Spell const* focusSpell, WorldObject const* target) } } if (shouldDelay) - shouldDelay = (!focusSpell->IsTriggered() && !focusSpell->GetCastTime()); + shouldDelay = !(focusSpell->IsTriggered() || focusSpell->GetCastTime() || focusSpell->GetSpellInfo()->IsChanneled()); } } -- cgit v1.2.3