From da74aa526a30a1312abd071d3c6906907c6f0d2c Mon Sep 17 00:00:00 2001 From: Nyeriah Date: Tue, 12 May 2015 14:16:51 -0300 Subject: Scripts/Ulduar: Fix a comple of issues with Flame Leviathan's towers * Fix tower count being set to 0 once the first tower is destroyed due to bad logic * Prevent towers from reducing counter twice (caused by event being sent twice by the gameobject when destroyed) --- .../Ulduar/Ulduar/boss_flame_leviathan.cpp | 39 +++++++++++++--------- 1 file changed, 23 insertions(+), 16 deletions(-) (limited to 'src') diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp index 23b86737f4c..a04c809f893 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp @@ -482,40 +482,47 @@ class boss_flame_leviathan : public CreatureScript if (action && action <= 4) // Tower destruction, debuff leviathan loot and reduce active tower count { if (me->HasLootMode(LOOT_MODE_DEFAULT | LOOT_MODE_HARD_MODE_1 | LOOT_MODE_HARD_MODE_2 | LOOT_MODE_HARD_MODE_3 | LOOT_MODE_HARD_MODE_4) && ActiveTowersCount == 4) - { me->RemoveLootMode(LOOT_MODE_HARD_MODE_4); - --ActiveTowersCount; - } + if (me->HasLootMode(LOOT_MODE_DEFAULT | LOOT_MODE_HARD_MODE_1 | LOOT_MODE_HARD_MODE_2 | LOOT_MODE_HARD_MODE_3) && ActiveTowersCount == 3) - { me->RemoveLootMode(LOOT_MODE_HARD_MODE_3); - --ActiveTowersCount; - } + if (me->HasLootMode(LOOT_MODE_DEFAULT | LOOT_MODE_HARD_MODE_1 | LOOT_MODE_HARD_MODE_2) && ActiveTowersCount == 2) - { me->RemoveLootMode(LOOT_MODE_HARD_MODE_2); - --ActiveTowersCount; - } + if (me->HasLootMode(LOOT_MODE_DEFAULT | LOOT_MODE_HARD_MODE_1) && ActiveTowersCount == 1) - { me->RemoveLootMode(LOOT_MODE_HARD_MODE_1); - --ActiveTowersCount; - } } switch (action) { case ACTION_TOWER_OF_STORM_DESTROYED: - towerOfStorms = false; + if (towerOfStorms) + { + towerOfStorms = false; + --ActiveTowersCount; + } break; case ACTION_TOWER_OF_FROST_DESTROYED: - towerOfFrost = false; + if (towerOfFrost) + { + towerOfFrost = false; + --ActiveTowersCount; + } break; case ACTION_TOWER_OF_FLAMES_DESTROYED: - towerOfFlames = false; + if (towerOfFlames) + { + towerOfFlames = false; + --ActiveTowersCount; + } break; case ACTION_TOWER_OF_LIFE_DESTROYED: - towerOfLife = false; + if (towerOfLife) + { + towerOfLife = false; + --ActiveTowersCount; + } break; case ACTION_START_HARD_MODE: // Activate hard-mode enable all towers, apply buffs on leviathan ActiveTowers = true; -- cgit v1.2.3