From db0b6caf141d495e0501a5bf9b47ce1f8462f7f5 Mon Sep 17 00:00:00 2001 From: Vincent-Michael Date: Sun, 19 Apr 2015 19:51:27 +0200 Subject: Core/GameObjects: Addet new game object dynamic flag --- src/server/game/Miscellaneous/SharedDefines.h | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h index 58a44f0e72d..975d74795fc 100644 --- a/src/server/game/Miscellaneous/SharedDefines.h +++ b/src/server/game/Miscellaneous/SharedDefines.h @@ -2124,11 +2124,12 @@ enum GameObjectFlags enum GameObjectDynamicLowFlags { - GO_DYNFLAG_LO_ACTIVATE = 0x01, // enables interaction with GO - GO_DYNFLAG_LO_ANIMATE = 0x02, // possibly more distinct animation of GO - GO_DYNFLAG_LO_NO_INTERACT = 0x04, // appears to disable interaction (not fully verified) - GO_DYNFLAG_LO_SPARKLE = 0x08, // makes GO sparkle - GO_DYNFLAG_LO_STOPPED = 0x10 // Transport is stopped + GO_DYNFLAG_LO_HIDE_MODEL = 0x01, // Object model is not shown with this flag + GO_DYNFLAG_LO_ACTIVATE = 0x02, // enables interaction with GO + GO_DYNFLAG_LO_ANIMATE = 0x04, // possibly more distinct animation of GO + GO_DYNFLAG_LO_NO_INTERACT = 0x08, // appears to disable interaction (not fully verified) + GO_DYNFLAG_LO_SPARKLE = 0x10, // makes GO sparkle + GO_DYNFLAG_LO_STOPPED = 0x20 // Transport is stopped }; enum GameObjectDestructibleState -- cgit v1.2.3