From dbb0f399facbbaf5ada4cd90333475f6ecebc6ab Mon Sep 17 00:00:00 2001 From: jackpoz Date: Wed, 8 Apr 2020 17:43:07 +0200 Subject: Core/NetworkIO: Adjust more packet throttling values Thanks @Nefertumm at https://github.com/azerothcore/azerothcore-wotlk/commit/f5e38a7f5797dc04b2fd5a6710aabd9780751339 for the heads-up (cherry picked from commit 68fcd592f8c164d1720fda147d37960362194306) --- src/server/game/Server/WorldSession.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src') diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 83752fae715..95f3adfe184 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -1358,6 +1358,14 @@ uint32 WorldSession::DosProtection::GetMaxPacketCounterAllowed(uint16 opcode) co case CMSG_RANDOM_ROLL: // not profiled case CMSG_TIME_SYNC_RESPONSE: // not profiled case CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK: // not profiled + case CMSG_MOVE_FORCE_SWIM_SPEED_CHANGE_ACK: // not profiled + case CMSG_MOVE_FORCE_SWIM_BACK_SPEED_CHANGE_ACK:// not profiled + case CMSG_MOVE_FORCE_RUN_BACK_SPEED_CHANGE_ACK: // not profiled + case CMSG_MOVE_FORCE_FLIGHT_SPEED_CHANGE_ACK: // not profiled + case CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK:// not profiled + case CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK: // not profiled + case CMSG_MOVE_FORCE_TURN_RATE_CHANGE_ACK: // not profiled + case CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK: // not profiled { // "0" is a magic number meaning there's no limit for the opcode. // All the opcodes above must cause little CPU usage and no sync/async database queries at all -- cgit v1.2.3