From dbb96e771771aa37e17a442a13bfc4c0f745c191 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 14 Dec 2021 16:13:41 +0100 Subject: Core/Spells: Fixed spells not doing damage after cherry-picking 83a9222c390110ae082512ed858a5580a958aa21 --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index de2957d25b2..21b0b7b15da 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2448,7 +2448,7 @@ void Spell::TargetInfo::DoDamageAndTriggers(Spell* spell) // Get original caster (if exist) and calculate damage/healing from him data // Skip if m_originalCaster not available Unit* caster = spell->m_originalCaster ? spell->m_originalCaster : spell->m_caster->ToUnit(); - if (!caster) + if (caster) { // Fill base trigger info uint32 procAttacker = spell->m_procAttacker; -- cgit v1.2.3