From dbfc6ce773afad4b5a4db77cbb76e64755d3ef94 Mon Sep 17 00:00:00 2001 From: sirikfoll Date: Sat, 30 Mar 2019 21:30:58 -0300 Subject: Core/GameObject: Properly dismount players on GameObject Use Closes #23124 --- src/server/game/Entities/GameObject/GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index e9335b2423e..3f5509b7baf 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1417,7 +1417,7 @@ void GameObject::Use(Unit* user) if (Player* playerUser = user->ToPlayer()) { if (!m_goInfo->IsUsableMounted()) - playerUser->Dismount(); + playerUser->RemoveAurasByType(SPELL_AURA_MOUNTED); playerUser->PlayerTalkClass->ClearMenus(); if (AI()->GossipHello(playerUser)) -- cgit v1.2.3