From dc07c24c0cc72d8fa2a17ff3bf0f98c6da07535c Mon Sep 17 00:00:00 2001 From: treeston Date: Fri, 12 Feb 2016 12:18:17 +0100 Subject: Scripts/Naxxramas: Fix an edge case crash in Gothik. Closes #16575. (cherry picked from commit a23ccc1b83ded39501d690e288be49be8f32b539) --- src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src') diff --git a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp index 67602a1181d..3c899f97e52 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp @@ -369,8 +369,12 @@ class boss_gothik : public CreatureScript _gateIsOpen = true; for (ObjectGuid summonGuid : summons) + { if (Creature* summon = ObjectAccessor::GetCreature(*me, summonGuid)) summon->AI()->DoAction(ACTION_GATE_OPENED); + if (summons.empty()) // ACTION_GATE_OPENED may cause an evade, despawning summons and invalidating our iterator + break; + } } void DamageTaken(Unit* /*who*/, uint32& damage) override -- cgit v1.2.3