From 7eb473d0b81c85f23c0e1c8895ed587876214017 Mon Sep 17 00:00:00 2001 From: Elron103 Date: Sat, 24 Mar 2012 13:34:19 +0100 Subject: Core/Spells: Fix loading order and apply custom spell flags correctly --- src/server/game/World/World.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 4c02d1058b2..4b3794e5989 100755 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1283,6 +1283,9 @@ void World::SetInitialWorldSettings() sLog->outString("Loading SpellInfo store..."); sSpellMgr->LoadSpellInfoStore(); + sLog->outString("Loading SkillLineAbilityMultiMap Data..."); + sSpellMgr->LoadSkillLineAbilityMap(); + sLog->outString("Loading spell custom attributes..."); sSpellMgr->LoadSpellCustomAttr(); @@ -1295,9 +1298,6 @@ void World::SetInitialWorldSettings() sLog->outString("Loading Instance Template..."); sObjectMgr->LoadInstanceTemplate(); - sLog->outString("Loading SkillLineAbilityMultiMap Data..."); - sSpellMgr->LoadSkillLineAbilityMap(); - // Must be called before `creature_respawn`/`gameobject_respawn` tables sLog->outString("Loading instances..."); sInstanceSaveMgr->LoadInstances(); -- cgit v1.2.3