From dcc3b2e341132e085a60e3aecc09b3471ae6bead Mon Sep 17 00:00:00 2001 From: Chaplain Date: Wed, 7 Sep 2011 11:04:20 +0300 Subject: Core/Mechanic: Remove unneeded(now) argument. --- src/server/game/Entities/Player/Player.h | 2 +- src/server/game/Entities/Unit/StatSystem.cpp | 2 +- src/server/game/Entities/Unit/Unit.cpp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 47f81ffb1d2..6ed14e607d3 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1876,7 +1876,7 @@ class Player : public Unit, public GridObject inline void RecalculateRating(CombatRating cr) { ApplyRatingMod(cr, 0, true);} float GetMeleeCritFromAgility(); void GetDodgeFromAgility(float &diminishing, float &nondiminishing); - float GetMissPercentageFromDefence(WeaponAttackType attType) const; + float GetMissPercentageFromDefence() const; float GetSpellCritFromIntellect(); float OCTRegenHPPerSpirit(); float OCTRegenMPPerSpirit(); diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index 621c3428c95..f39f2765067 100755 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -639,7 +639,7 @@ const float m_diminishing_k[MAX_CLASSES] = 0.9720f // Druid }; -float Player::GetMissPercentageFromDefence(WeaponAttackType attType) const +float Player::GetMissPercentageFromDefence() const { const float miss_cap[MAX_CLASSES] = { diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index fdd6221a9f9..691a04cf668 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2724,7 +2724,7 @@ float Unit::GetUnitMissChance(WeaponAttackType attType) const float miss_chance = 5.00f; if (Player const* player = ToPlayer()) - miss_chance += player->GetMissPercentageFromDefence(attType); + miss_chance += player->GetMissPercentageFromDefence(); if (attType == RANGED_ATTACK) miss_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE); -- cgit v1.2.3