From dcf4883b51e943f2b514166e278fe5fba94e663b Mon Sep 17 00:00:00 2001 From: _manuel_ Date: Fri, 8 Jan 2010 14:40:55 -0300 Subject: Implemented new event for EventAI, EVENT_T_RESET. --HG-- branch : trunk --- src/game/CreatureEventAI.cpp | 9 +++++++++ src/game/CreatureEventAI.h | 1 + 2 files changed, 10 insertions(+) (limited to 'src') diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp index d069f7f4348..3bef84e87b4 100644 --- a/src/game/CreatureEventAI.cpp +++ b/src/game/CreatureEventAI.cpp @@ -186,6 +186,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction //Repeat Timers pHolder.UpdateRepeatTimer(m_creature,event.ooc_los.repeatMin,event.ooc_los.repeatMax); break; + case EVENT_T_RESET: case EVENT_T_SPAWNED: break; case EVENT_T_TARGET_HP: @@ -835,6 +836,14 @@ void CreatureEventAI::Reset() if (bEmptyList) return; + + for (std::list::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i) + { + if ((*i).Event.event_type == EVENT_T_RESET) + ProcessEvent(*i); + } + + //Reset all events to enabled for (std::list::iterator i = CreatureEventAIList.begin(); i != CreatureEventAIList.end(); ++i) { diff --git a/src/game/CreatureEventAI.h b/src/game/CreatureEventAI.h index e51b74a9602..e3bab96d133 100644 --- a/src/game/CreatureEventAI.h +++ b/src/game/CreatureEventAI.h @@ -58,6 +58,7 @@ enum EventAI_Type EVENT_T_RECEIVE_EMOTE = 22, // EmoteId, Condition, CondValue1, CondValue2 EVENT_T_BUFFED = 23, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max EVENT_T_TARGET_BUFFED = 24, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max + EVENT_T_RESET = 35, // Is it called after combat, when the creature respawn and spawn. -- TRINITY ONLY EVENT_T_END, }; -- cgit v1.2.3