From dd2a8443d58aa770d91c31bbb4bf12d456a9d351 Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 2 Apr 2009 22:23:51 -0600 Subject: *Also call combatstart when applying areaaura/persistant aura --HG-- branch : trunk --- src/game/GridNotifiersImpl.h | 4 ++++ src/game/SpellAuras.cpp | 3 +++ 2 files changed, 7 insertions(+) (limited to 'src') diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h index 5f4fe8cb05b..a43a97cd898 100644 --- a/src/game/GridNotifiersImpl.h +++ b/src/game/GridNotifiersImpl.h @@ -190,11 +190,15 @@ inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target) { if (i_check->IsFriendlyTo( target )) return; + + i_check->CombatStart(target); } else { if (!i_check->IsHostileTo( target )) return; + + i_check->CombatStart(target); } // Check target immune to spell or aura diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 4b868812b16..80ac2165a30 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -658,6 +658,9 @@ void AreaAura::Update(uint32 diff) else aur = new AreaAura(actualSpellInfo, m_effIndex, NULL, (*tIter), caster, NULL); (*tIter)->AddAura(aur); + + if(m_areaAuraType == AREA_AURA_ENEMY) + caster->CombatStart(*tIter); } } } -- cgit v1.2.3