From dd77c512f3617cbd6a701abda6e4c3dedbe3fd48 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 29 Oct 2024 11:48:25 +0100 Subject: Core/PacketIO: Skip sending empty SMSG_UPDATE_OBJECT for transports on map changes (cherry picked from commit f6c37f6791f1a28f5a077f251ec60a541cf0284f) --- src/server/game/Maps/Map.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src') diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index f13d2002d26..82257a1bffa 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -1898,6 +1898,9 @@ void Map::SendInitTransports(Player* player) } } + if (!transData.HasData()) + return; + WorldPacket packet; transData.BuildPacket(&packet); player->SendDirectMessage(&packet); @@ -1916,6 +1919,9 @@ void Map::SendRemoveTransports(Player* player) } } + if (!transData.HasData()) + return; + WorldPacket packet; transData.BuildPacket(&packet); player->SendDirectMessage(&packet); @@ -1946,6 +1952,9 @@ void Map::SendUpdateTransportVisibility(Player* player) } } + if (!transData.HasData()) + return; + WorldPacket packet; transData.BuildPacket(&packet); player->GetSession()->SendPacket(&packet); -- cgit v1.2.3