From de0a8f9777739b068c2925b39241cef5732b04f2 Mon Sep 17 00:00:00 2001 From: click Date: Fri, 22 Oct 2010 21:07:11 +0200 Subject: Core/Guilds: Adjust size of guildMap by 1 element, not 512 (fix by machiavelli) --HG-- branch : trunk --- src/server/game/Globals/ObjectMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 2fd33549cdd..8b1b62dbc9a 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -360,7 +360,7 @@ void ObjectMgr::AddGuild(Guild* pGuild) // Allocate space if necessary if (guildId >= uint32(mGuildMap.size())) // Reserve a bit more space than necessary - mGuildMap.resize(guildId + 512, NULL); + mGuildMap.resize(guildId+1); mGuildMap[guildId] = pGuild; } -- cgit v1.2.3