From de4340af37d9af403b42fff7129bb39693a021b6 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 8 Apr 2022 18:07:59 +0200 Subject: Core/PacketIO: Require valid WorldSession for CMSG_KEEP_ALIVE --- src/server/game/Server/WorldSocket.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index 9dd27515792..7de97d54a4a 100644 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -346,9 +346,12 @@ WorldSocket::ReadDataHandlerResult WorldSocket::ReadDataHandler() sessionGuard.lock(); LogOpcodeText(opcode, sessionGuard); if (_worldSession) + { _worldSession->ResetTimeOutTime(true); - return ReadDataHandlerResult::Ok; - + return ReadDataHandlerResult::Ok; + } + TC_LOG_ERROR("network", "WorldSocket::ReadDataHandler: client %s sent CMSG_KEEP_ALIVE without being authenticated", GetRemoteIpAddress().to_string().c_str()); + return ReadDataHandlerResult::Error; case CMSG_TIME_SYNC_RESP: packetToQueue = new WorldPacket(std::move(packet), std::chrono::steady_clock::now()); break; -- cgit v1.2.3