From de9551b648de36301ad7b943310a581b4641dd7e Mon Sep 17 00:00:00 2001 From: Rat Date: Tue, 3 Nov 2009 13:55:44 +0100 Subject: *fix all of Illidan's AOE spells -flame crash, eye blast, blaze, eye blast beam visual --HG-- branch : trunk --- src/bindings/scripts/scripts/outland/black_temple/boss_illidan.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/bindings/scripts/scripts/outland/black_temple/boss_illidan.cpp b/src/bindings/scripts/scripts/outland/black_temple/boss_illidan.cpp index d7a3c8981e7..390c6d28aa7 100644 --- a/src/bindings/scripts/scripts/outland/black_temple/boss_illidan.cpp +++ b/src/bindings/scripts/scripts/outland/black_temple/boss_illidan.cpp @@ -2023,7 +2023,7 @@ void boss_illidan_stormrageAI::CastEyeBlast() final.x = 2 * final.x - initial.x; final.y = 2 * final.y - initial.y; - Creature* Trigger = m_creature->SummonTrigger(initial.x, initial.y, initial.z, 0, 13000); + Creature* Trigger = m_creature->SummonCreature(23069, initial.x, initial.y, initial.z, 0, TEMPSUMMON_TIMED_DESPAWN, 13000); if (!Trigger) return; Trigger->SetSpeed(MOVE_WALK, 3); -- cgit v1.2.3