From debeea7f2ab65a66114965957c7768239017c19f Mon Sep 17 00:00:00 2001 From: runningnak3d Date: Wed, 6 Oct 2010 16:46:18 -0600 Subject: Core/GameObject: Check if a GO is a requirement of a quest, and if so make it sparkle Author: NoFantasy --HG-- branch : trunk --- src/server/game/Entities/GameObject/GameObject.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 590d7f73eae..79425e6248a 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -852,6 +852,9 @@ void GameObject::Respawn() bool GameObject::ActivateToQuest(Player *pTarget) const { + if (pTarget->HasQuestForGO(GetEntry())) + return true; + if (!sObjectMgr.IsGameObjectForQuests(GetEntry())) return false; -- cgit v1.2.3