From def2e699b046d888e43aefe9479176488e545ac0 Mon Sep 17 00:00:00 2001 From: Ovah Date: Sun, 2 Sep 2018 12:36:16 +0200 Subject: Core/Conditions: allow CONDITION_QUEST_COMPLETE to handle spellclick conditions (#22371) This is a needed change in order to make spellclicks functional that are only available when you have a already completed quest. (cherry picked from commit cd36606027c5fa2353889902c437fa39bb71dfdf) --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 3a2cf45cfa4..46353a48817 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -25205,7 +25205,7 @@ void Player::UpdateForQuestWorldObjects() { bool buildUpdateBlock = false; for (ConditionContainer::const_iterator jtr = conds->begin(); jtr != conds->end() && !buildUpdateBlock; ++jtr) - if ((*jtr)->ConditionType == CONDITION_QUESTREWARDED || (*jtr)->ConditionType == CONDITION_QUESTTAKEN) + if ((*jtr)->ConditionType == CONDITION_QUESTREWARDED || (*jtr)->ConditionType == CONDITION_QUESTTAKEN || (*jtr)->ConditionType == CONDITION_QUEST_COMPLETE) buildUpdateBlock = true; if (buildUpdateBlock) -- cgit v1.2.3