From e0e1978b08f7bae5a24bf52944873ad0e01a7fe7 Mon Sep 17 00:00:00 2001 From: Treeston Date: Sun, 11 Aug 2019 13:56:42 +0200 Subject: Entities/Player: ReacquireSpellFocusTarget is now private. It should've been private all along. (cherry picked from commit 1c2b1cbba82fcd523ccd0cceafe532f35d71dcc1) --- src/server/game/Entities/Creature/Creature.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index 4c477486a26..a0d42f8cdf6 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -348,7 +348,6 @@ class TC_GAME_API Creature : public Unit, public GridObject, public Ma // Handling caster facing during spellcast void SetTarget(ObjectGuid const& guid) override; - void ReacquireSpellFocusTarget(); void DoNotReacquireSpellFocusTarget() { _spellFocusInfo.Delay = 0; } void SetSpellFocus(Spell const* focusSpell, WorldObject const* target); bool HasSpellFocus(Spell const* focusSpell = nullptr) const override; @@ -439,6 +438,7 @@ class TC_GAME_API Creature : public Unit, public GridObject, public Ma bool m_respawnCompatibilityMode; /* Spell focus system */ + void ReacquireSpellFocusTarget(); struct { ::Spell const* Spell = nullptr; -- cgit v1.2.3