From e0f408b6d1c2c372d3d038be9655efa50b2f55dc Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 14 Jan 2024 00:06:36 +0100 Subject: Core/Spells: Kill incorrect attribute implementation (cherry picked from commit 8b183ddac3b77eea47eae578226ce8b928d262b8) (cherry picked from commit c5f7e6cbd7354f8e0f0e732f3d1e1093a0640a7a) --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 2092fedc2d7..d09491ca09b 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3846,7 +3846,7 @@ void Spell::_cast(bool skipCheck) creatureCaster->ReleaseSpellFocus(this); // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells - if ((m_spellInfo->HasHitDelay() && !m_spellInfo->IsChanneled()) || m_spellInfo->HasAttribute(SPELL_ATTR4_NO_HARMFUL_THREAT)) + if (m_spellInfo->HasHitDelay() && !m_spellInfo->IsChanneled()) { // Remove used for cast item if need (it can be already NULL after TakeReagents call // in case delayed spell remove item at cast delay start -- cgit v1.2.3