From e1effd961dee05420d19699eeac8e2bb2585c237 Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 11 Jul 2022 21:32:16 +0200 Subject: Core/WorldStates: Migrate remaining hardcoded worldstates from Player::SendInitWorldStates to new system --- src/server/game/Entities/Player/Player.cpp | 7 ------- 1 file changed, 7 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 10791374d76..1a5bcf8156e 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -9213,13 +9213,6 @@ void Player::SendInitWorldStates(uint32 zoneId, uint32 areaId) sWorldStateMgr->FillInitialWorldStates(packet, GetMap(), areaId); - packet.Worldstates.emplace_back(2264, 0); // SCOURGE_EVENT_WORLDSTATE_EASTERN_PLAGUELANDS - packet.Worldstates.emplace_back(2263, 0); // SCOURGE_EVENT_WORLDSTATE_TANARIS - packet.Worldstates.emplace_back(2262, 0); // SCOURGE_EVENT_WORLDSTATE_BURNING_STEPPES - packet.Worldstates.emplace_back(2261, 0); // SCOURGE_EVENT_WORLDSTATE_BLASTED_LANDS - packet.Worldstates.emplace_back(2260, 0); // SCOURGE_EVENT_WORLDSTATE_AZSHARA - packet.Worldstates.emplace_back(2259, 0); // SCOURGE_EVENT_WORLDSTATE_WINTERSPRING - SendDirectMessage(packet.Write()); } -- cgit v1.2.3