From e1f7f9e5b1bbc942c9dc1eb89cf0f8a5c9df96ff Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Sun, 12 Jun 2011 03:06:33 +0200 Subject: Core/Players: Fix average item level calculation: omit shirt shot, not chest armor slot. Thanks to AreYouSiries for pointing out. See issue #894 --- src/server/game/Entities/Player/Player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index b9e1e07f659..b749126e2e2 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -24601,8 +24601,8 @@ float Player::GetAverageItemLevel() for (int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) { - // don't check tabard, ranged, offhand or chest - if (i == EQUIPMENT_SLOT_TABARD || i == EQUIPMENT_SLOT_RANGED || i == EQUIPMENT_SLOT_OFFHAND || i == EQUIPMENT_SLOT_CHEST) + // don't check tabard, ranged, offhand or shirt + if (i == EQUIPMENT_SLOT_TABARD || i == EQUIPMENT_SLOT_RANGED || i == EQUIPMENT_SLOT_OFFHAND || i == EQUIPMENT_SLOT_BODY) continue; if (m_items[i] && m_items[i]->GetTemplate()) -- cgit v1.2.3