From e20f44146e2aaea6a8ffcba09354aed0862f707e Mon Sep 17 00:00:00 2001 From: Ryan Date: Thu, 25 Aug 2016 16:21:53 +0200 Subject: Core/Instance: Fix GetInstanceSave sometimes checking the wrong map (#17856) (cherry picked from commit 9c504c8a8ec4db3b75ad35172827457905ede8ee) --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 1f42f118cb7..1a1fab485fb 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -19062,7 +19062,7 @@ InstanceSave* Player::GetInstanceSave(uint32 mapid) InstanceSave* pSave = pBind ? pBind->save : NULL; if (!pBind || !pBind->perm) if (Group* group = GetGroup()) - if (InstanceGroupBind* groupBind = group->GetBoundInstance(this)) + if (InstanceGroupBind* groupBind = group->GetBoundInstance(GetDifficultyID(mapEntry), mapid)) pSave = groupBind->save; return pSave; -- cgit v1.2.3