From e23fe1845fbe876f2ce50ebd25e3b135e5c2f1e2 Mon Sep 17 00:00:00 2001 From: Rat Date: Fri, 7 Oct 2011 14:12:09 +0200 Subject: Core/SmartAI: Updated SMART_ACTION_RESPAWN_TARGET, should work for GOs as intented. Param1 is to set GO respawn time. --- src/server/game/AI/SmartScripts/SmartScript.cpp | 2 +- src/server/game/AI/SmartScripts/SmartScriptMgr.h | 5 +++++ 2 files changed, 6 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index b17e2e4736e..54c69080c41 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1323,7 +1323,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (IsCreature(*itr)) (*itr)->ToCreature()->Respawn(); else if (IsGameObject(*itr)) - (*itr)->ToGameObject()->Respawn(); + (*itr)->ToGameObject()->SetRespawnTime(e.action.RespawnTarget.GoRespawnTime); } delete targets; diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index de60737f3b6..327d03d31ff 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -857,6 +857,11 @@ struct SmartAction uint32 withEmote; } flee; + struct + { + uint32 GoRespawnTime; + } RespawnTarget; + struct { uint32 param1; -- cgit v1.2.3