From 34a1dd763b5978cde86bbb2d9b34ae11540a14ab Mon Sep 17 00:00:00 2001 From: AliveShiro Date: Mon, 28 May 2012 19:18:03 +0200 Subject: Core/Scripts: Fix Anub'arak spikes in Trial of the Crusader now they only attack players. Thanks to Warpten who brought the Idea and thanks to Nayd :) --- .../CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src') diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp index f329b940e1f..1934efa1cbf 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp @@ -659,6 +659,11 @@ public: m_uiTargetGUID = 0; } + bool CanAIAttack(Unit const* victim) const + { + return victim->GetTypeId() == TYPEID_PLAYER; + } + void EnterCombat(Unit* who) { m_uiTargetGUID = who->GetGUID(); -- cgit v1.2.3