From e277588689499f35c91014dbda1b76cb8ab69e2c Mon Sep 17 00:00:00 2001 From: Kandera Date: Fri, 17 Feb 2012 14:25:08 -0500 Subject: fix blink making you fall under ground when blinking into water (needs correct liquid level calculations) --- src/server/game/Maps/Map.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 39f695c0868..3562835d957 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -1555,7 +1555,7 @@ float Map::GetWaterOrGroundLevel(float x, float y, float z, float* ground /*= NU LiquidData liquid_status; ZLiquidStatus res = getLiquidStatus(x, y, ground_z, MAP_ALL_LIQUIDS, &liquid_status); - return res ? ( swim ? liquid_status.level - 2.0f : liquid_status.level) : ground_z; + return res ? liquid_status.level : ground_z; } return VMAP_INVALID_HEIGHT_VALUE; -- cgit v1.2.3