From e32ece52ea801127941fd352980a2e7d7958a9c6 Mon Sep 17 00:00:00 2001 From: Shocker Date: Tue, 31 Aug 2010 20:40:43 +0300 Subject: Pet level-synchronization with owner should be done before initializing stats, closes issue 3732, thanks moriquendu --HG-- branch : trunk --- src/server/game/Entities/Pet/Pet.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index 7286512bce6..6a8c9d5ca8e 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -236,6 +236,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c SetReactState(ReactStates(fields[6].GetUInt8())); SetCanModifyStats(true); + SynchronizeLevelWithOwner(); InitStatsForLevel(petlevel); if (getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current @@ -341,7 +342,6 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c m_loading = false; - SynchronizeLevelWithOwner(); return true; } -- cgit v1.2.3