From e43b1cd7500a11dac3a6e3375306bf041344df6f Mon Sep 17 00:00:00 2001 From: Subv2112 Date: Fri, 27 Jan 2012 08:34:36 -0500 Subject: Core/SAI: Run mode should not be set to true each time a creature resets, it should use its previous value Signed-off-by: Subv2112 --- src/server/game/AI/SmartScripts/SmartAI.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 79fe3df7ff7..d4b2a9746be 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -89,7 +89,7 @@ void SmartAI::UpdateDespawn(const uint32 diff) void SmartAI::Reset() { if (!HasEscortState(SMART_ESCORT_ESCORTING))//dont mess up escort movement after combat - SetRun(true); + SetRun(mRun); GetScript()->OnReset(); } -- cgit v1.2.3