From e440f13402ff379794616cb29c11d5dc17025511 Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 18 Mar 2009 15:26:32 -0600 Subject: *Fixed possible crash and wrong data in instance state save (or not save). Author: zhenya --HG-- branch : trunk --- src/game/InstanceSaveMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp index 21d806db921..ba34f949a5f 100644 --- a/src/game/InstanceSaveMgr.cpp +++ b/src/game/InstanceSaveMgr.cpp @@ -163,7 +163,7 @@ void InstanceSave::SaveToDB() // save instance data too std::string data; - Map *map = MapManager::Instance().FindMap(m_instanceid, GetMapId()); + Map *map = MapManager::Instance().FindMap(GetMapId(),m_instanceid); if(map) { assert(map->IsDungeon()); -- cgit v1.2.3