From e445e863dff027facbdcc64731d226506ec9ec45 Mon Sep 17 00:00:00 2001 From: Rat Date: Wed, 18 Nov 2009 13:06:07 +0100 Subject: *fix insane Steady Shot damage note: TEST BEFORE PUSHING! --HG-- branch : trunk --- src/game/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 04a93469e9b..9eaedbe2a3c 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -641,7 +641,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) damage += int32(dmg_min); else damage += irand(int32(dmg_min), int32(dmg_max)); - damage += ((Player*)m_caster)->GetAmmoDPS()*item->GetProto()->Delay*0.1f; + damage += ((Player*)m_caster)->GetAmmoDPS()*item->GetProto()->Delay*0.001f; } } -- cgit v1.2.3