From e44e932d4dd56d76ef36e332b3e55cab4e4219c6 Mon Sep 17 00:00:00 2001 From: Discover- Date: Thu, 19 Dec 2013 10:28:45 +0100 Subject: Core/SAI: Fix two memoryleaks in my previous commits. Thanks to @Xter for the notice. --- src/server/game/AI/SmartScripts/SmartScript.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index a36621f87d5..21539584cd6 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1059,6 +1059,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u (*itr)->ToCreature()->DespawnOrUnsummon(e.action.forceDespawn.delay); } + delete targets; break; } case SMART_ACTION_SET_INGAME_PHASE_MASK: @@ -1076,6 +1077,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u (*itr)->ToGameObject()->SetPhaseMask(e.action.ingamePhaseMask.mask, true); } + delete targets; break; } case SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL: @@ -1120,6 +1122,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u ai->SetInvincibilityHpLevel(me->CountPctFromMaxHealth(e.action.invincHP.percent)); else ai->SetInvincibilityHpLevel(e.action.invincHP.minHP); + break; } case SMART_ACTION_SET_DATA: -- cgit v1.2.3