From e5e37f0d8608f7823e016acf3b6e86a15b5c0491 Mon Sep 17 00:00:00 2001 From: ariel- Date: Mon, 10 Apr 2017 12:17:08 -0300 Subject: Core/Unit: fix crash on magic school autoattacks Closes #19436 (cherry picked from commit 0b50ea072e504ac7d5bf87b08d564955785f7197) --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 142cc75a20d..674864da67f 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1745,7 +1745,7 @@ float Unit::CalculateAverageResistReduction(SpellSchoolMask schoolMask, Unit con victimResistance = std::max(victimResistance, 0.0f); // level-based resistance does not apply to binary spells, and cannot be overcome by spell penetration - if (!spellInfo->HasAttribute(SPELL_ATTR0_CU_BINARY_SPELL)) + if (!spellInfo || !spellInfo->HasAttribute(SPELL_ATTR0_CU_BINARY_SPELL)) victimResistance += std::max((float(victim->GetLevelForTarget(this)) - float(GetLevelForTarget(victim))) * 5.0f, 0.0f); static uint32 const bossLevel = 83; -- cgit v1.2.3