From e695016e94c08fbef0f2e2df4df13fd27f0c86ef Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 29 Apr 2009 16:39:03 -0500 Subject: [7736] Do not cast Deserter debuff at gamemaster Author: freghar --HG-- branch : trunk --- src/game/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index ef047c7dfc2..387ea279969 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -17522,7 +17522,7 @@ void Player::LeaveBattleground(bool teleportToEntryPoint) { if(BattleGround *bg = GetBattleGround()) { - bool need_debuf = bg->isBattleGround() && (bg->GetStatus() == STATUS_IN_PROGRESS) && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER); + bool need_debuf = bg->isBattleGround() && !isGameMaster() && (bg->GetStatus() == STATUS_IN_PROGRESS) && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER); bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true); -- cgit v1.2.3