From e7484151d5483ee478d4a293b8a7b6e37e4d26af Mon Sep 17 00:00:00 2001 From: mik1893 Date: Wed, 27 May 2015 17:28:36 +0200 Subject: Core/Creature: Remove not needed flag for UNIT_FLAG_IMMUNE_TO_NPC closes 14744 --- src/server/game/Entities/Creature/Creature.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 7f00fc7f9d8..f7e32a25db7 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1370,9 +1370,6 @@ bool Creature::CanStartAttack(Unit const* who, bool force) const if (IsCivilian()) return false; - if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC)) - return false; - // Do not attack non-combat pets if (who->GetTypeId() == TYPEID_UNIT && who->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET) return false; -- cgit v1.2.3