From e760f2efac68803f429006d1e476be0016a7bec1 Mon Sep 17 00:00:00 2001 From: Brian Date: Mon, 21 Dec 2009 19:19:19 -0700 Subject: * Fixed quest handler! I want to slit my own wrists everytime if have to deal * with QuestRecord. One step closer to 3.2.2a :) --HG-- branch : trunk --- src/game/QuestDef.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/game/QuestDef.cpp b/src/game/QuestDef.cpp index 5349f2d94b6..7fc840765fe 100644 --- a/src/game/QuestDef.cpp +++ b/src/game/QuestDef.cpp @@ -72,7 +72,7 @@ Quest::Quest(Field * questRecord) ReqItemCount[i] = questRecord[47+i].GetUInt32(); for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) - ReqSourceId[i] = questRecord[52+i].GetUInt32(); + ReqSourceId[i] = questRecord[53+i].GetUInt32(); for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) ReqSourceCount[i] = questRecord[57+i].GetUInt32(); @@ -87,7 +87,7 @@ Quest::Quest(Field * questRecord) ReqSpell[i] = questRecord[69+i].GetUInt32(); for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) - RewChoiceItemId[i] = questRecord[72+i].GetUInt32(); + RewChoiceItemId[i] = questRecord[73+i].GetUInt32(); for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) RewChoiceItemCount[i] = questRecord[79+i].GetUInt32(); -- cgit v1.2.3