From e7c220d84378fdfc5b9e08d86a9b4f1d28b1571f Mon Sep 17 00:00:00 2001 From: megamage Date: Sun, 28 Dec 2008 10:01:05 -0600 Subject: *Reset currentNode in waypoint generator initialize. By trullyone. --HG-- branch : trunk --- src/game/WaypointMovementGenerator.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src') diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index 8786d25549e..f962c242bff 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -94,6 +94,8 @@ template<> void WaypointMovementGenerator::Initialize(Creature &u) { + i_currentNode = 0; + StopedByPlayer = false; u.StopMoving(); if(!path_id) path_id = u.GetWaypointPath(); -- cgit v1.2.3