From e7f93ca96d4fb8fefa7caeddf244fdca63f6b664 Mon Sep 17 00:00:00 2001 From: Killyana Date: Sat, 14 Apr 2018 15:49:53 +0200 Subject: Core/SmartAI: Remove PauseMovement on AttackStart Closes #21144 (cherry picked from commit e27a745c582f1c45a5d8a1b72c1d61fe3cecf2f1) --- src/server/game/AI/SmartScripts/SmartAI.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src') diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 4dc48f45395..950b1d10fa3 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -594,7 +594,6 @@ void SmartAI::AttackStart(Unit* who) if (who && me->Attack(who, mCanAutoAttack)) { me->GetMotionMaster()->Clear(MOTION_SLOT_ACTIVE); - me->PauseMovement(); if (mCanCombatMove) { -- cgit v1.2.3