From e81d3acda7202cc28122eb12661d25b9edef4885 Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 27 May 2009 23:27:04 -0500 Subject: *Use correct type name for opvp object. (no real change) --HG-- branch : trunk --- src/game/OutdoorPvP.cpp | 21 +++++++++------------ 1 file changed, 9 insertions(+), 12 deletions(-) (limited to 'src') diff --git a/src/game/OutdoorPvP.cpp b/src/game/OutdoorPvP.cpp index bda04bf3799..c4139d008d0 100644 --- a/src/game/OutdoorPvP.cpp +++ b/src/game/OutdoorPvP.cpp @@ -245,10 +245,13 @@ bool OutdoorPvPObjective::AddCapturePoint(uint32 entry, uint32 map, float x, flo m_CapturePoint = MAKE_NEW_GUID(guid, entry, HIGHGUID_GAMEOBJECT); + if(goinfo->type != GAMEOBJECT_TYPE_CAPTURE_POINT) + sLog.outError("OutdoorPvP: GO %u is not capture point!", goinfo->id); + // get the needed values from goinfo - m_ShiftMaxPhase = goinfo->raw.data[17]; - m_ShiftMaxCaptureSpeed = m_ShiftMaxPhase / float(goinfo->raw.data[16]); - m_NeutralValue = goinfo->raw.data[12]; + m_ShiftMaxPhase = goinfo->capturePoint.maxTime; + m_ShiftMaxCaptureSpeed = m_ShiftMaxPhase / float(goinfo->capturePoint.minTime); + m_NeutralValue = goinfo->capturePoint.neutralPercent; // add to map if map is already loaded Map * pMap = MapManager::Instance().FindMap(map); @@ -546,16 +549,10 @@ bool OutdoorPvPObjective::HandleCaptureCreaturePlayerMoveInLos(Player * p, Creat return false; // check range and activity - if(cp->IsWithinDistInMap(p,cp->GetGOInfo()->raw.data[0]) && p->IsOutdoorPvPActive()) - { - // data[8] will be used for player enter - return HandleCapturePointEvent(p, cp->GetGOInfo()->raw.data[8]); //i_objective->HandlePlayerEnter((Player*)u); - } + if(cp->IsWithinDistInMap(p,cp->GetGOInfo()->capturePoint.radius) && p->IsOutdoorPvPActive()) + return HandleCapturePointEvent(p, cp->GetGOInfo()->capturePoint.progressEventID1); //i_objective->HandlePlayerEnter((Player*)u); else - { - // data[9] will be used for player leave - return HandleCapturePointEvent(p, cp->GetGOInfo()->raw.data[9]); //i_objective->HandlePlayerLeave((Player*)u); - } + return HandleCapturePointEvent(p, cp->GetGOInfo()->capturePoint.progressEventID2); //i_objective->HandlePlayerLeave((Player*)u); } void OutdoorPvP::SendUpdateWorldState(uint32 field, uint32 value) -- cgit v1.2.3