From e826909498c5309d0dc27c4258bddc30b17d672c Mon Sep 17 00:00:00 2001 From: Gildor Date: Sun, 24 May 2020 20:38:24 +0200 Subject: Scripts/Icecrown Citadel: Fix Sindragosa movement when Wipe in fly phase (#24665) (cherry picked from commit dd3fbf426c7455558825777b02f630f1b0d702c9) --- src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src') diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp index 6dbe50b9f60..8acc449bbe7 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp @@ -304,6 +304,8 @@ class boss_sindragosa : public CreatureScript instance->SetBossState(DATA_SINDRAGOSA, FAIL); me->SetCanFly(false); me->SetDisableGravity(false); + me->SetAnimTier(UnitBytes1_Flags(UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER), false); + me->SetReactState(REACT_DEFENSIVE); } void KilledUnit(Unit* victim) override -- cgit v1.2.3