From e8f4eb28f5f975f7f11b73a643c1b88500b2f0e4 Mon Sep 17 00:00:00 2001 From: Subv Date: Tue, 12 Jun 2012 16:32:50 -0500 Subject: Core/DF: Add Dungeon Deserter debuff when leaving an incomplete DF match, and implemented Dungeon Cooldown for random dungeons --- src/server/game/DungeonFinding/LFGMgr.cpp | 11 ++++++++--- src/server/game/DungeonFinding/LFGScripts.cpp | 7 ++++--- 2 files changed, 12 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index f63d3172e52..5bd0780847b 100755 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -1417,6 +1417,10 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept) waitTimesMap[(*it)->GetGUID()] = int32(joinTime - itQueue->second->joinTime); } + // Set the dungeon difficulty + LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(pProposal->dungeonId); + ASSERT(dungeon); + // Create a new group (if needed) LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_GROUP_FOUND); Group* grp = pProposal->groupLowGuid ? sGroupMgr->GetGroupByGUID(pProposal->groupLowGuid) : NULL; @@ -1481,11 +1485,12 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept) m_teleport.push_back(pguid); grp->SetLfgRoles(pguid, pProposal->players[pguid]->role); SetState(pguid, LFG_STATE_DUNGEON); + + // Add the cooldown spell if queued for a random dungeon + if (dungeon->type == LFG_TYPE_RANDOM) + player->CastSpell(player, LFG_SPELL_DUNGEON_COOLDOWN, false); } - // Set the dungeon difficulty - LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(pProposal->dungeonId); - ASSERT(dungeon); grp->SetDungeonDifficulty(Difficulty(dungeon->difficulty)); uint64 gguid = grp->GetGUID(); SetDungeon(gguid, dungeon->Entry()); diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp index 6175addfae2..1fa7fe0ca9f 100644 --- a/src/server/game/DungeonFinding/LFGScripts.cpp +++ b/src/server/game/DungeonFinding/LFGScripts.cpp @@ -117,13 +117,14 @@ void LFGGroupScript::OnRemoveMember(Group* group, uint64 guid, RemoveMethod meth return; } + uint32 state = sLFGMgr->GetState(gguid); sLFGMgr->ClearState(guid); sLFGMgr->SetState(guid, LFG_STATE_NONE); if (Player* player = ObjectAccessor::FindPlayer(guid)) { + if (method == GROUP_REMOVEMETHOD_LEAVE && state != LFG_STATE_FINISHED_DUNGEON && player->HasAura(LFG_SPELL_DUNGEON_COOLDOWN)) + player->CastSpell(player, LFG_SPELL_DUNGEON_DESERTER, false); /* - if (method == GROUP_REMOVEMETHOD_LEAVE) - // Add deserter flag else if (group->isLfgKickActive()) // Update internal kick cooldown of kicked */ @@ -134,7 +135,7 @@ void LFGGroupScript::OnRemoveMember(Group* group, uint64 guid, RemoveMethod meth sLFGMgr->TeleportPlayer(player, true); } - if (sLFGMgr->GetState(gguid) != LFG_STATE_FINISHED_DUNGEON)// Need more players to finish the dungeon + if (state != LFG_STATE_FINISHED_DUNGEON)// Need more players to finish the dungeon sLFGMgr->OfferContinue(group); } -- cgit v1.2.3