From e8ffa9d9f2f79fa731f5ff58a6f68a531eaaf8df Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 1 Apr 2018 00:28:09 +0200 Subject: Core/Spells: Fixed persistent area auras always spawning with no phase Closes #21747 --- src/server/game/Entities/DynamicObject/DynamicObject.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp index 663b7c5b682..ed5e3dc043b 100644 --- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp +++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp @@ -21,6 +21,7 @@ #include "Log.h" #include "Map.h" #include "ObjectAccessor.h" +#include "PhasingHandler.h" #include "Player.h" #include "ScriptMgr.h" #include "SpellAuras.h" @@ -96,6 +97,7 @@ bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caste } WorldObject::_Create(ObjectGuid::Create(GetMapId(), spell->Id, guidlow)); + PhasingHandler::InheritPhaseShift(this, caster); SetEntry(spell->Id); SetObjectScale(1.0f); -- cgit v1.2.3