From ea6911517d38aa8ea493dbe88a33c9734d86bb04 Mon Sep 17 00:00:00 2001 From: SnapperRy Date: Mon, 3 Oct 2016 23:44:51 +0200 Subject: Core/Loot: limit unique items check in LootItem::AllowedForPlayer() to bind-when-picked-up items only. --- src/server/game/Loot/LootMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index 991d6b92ac2..da50b818341 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -394,8 +394,8 @@ bool LootItem::AllowedForPlayer(Player const* player) const if (!(pProto->FlagsCu & ITEM_FLAGS_CU_IGNORE_QUEST_STATUS) && ((needs_quest || (pProto->StartQuest && player->GetQuestStatus(pProto->StartQuest) != QUEST_STATUS_NONE)) && !player->HasQuestForItem(itemid))) return false; - // Don't show unique items if player already has the maximum allowed quantity. - if (pProto->MaxCount && int32(player->GetItemCount(itemid, true)) >= pProto->MaxCount) + // Don't show bind-when-picked-up unique items if player already has the maximum allowed quantity. + if (pProto->Bonding == BIND_WHEN_PICKED_UP && pProto->MaxCount && int32(player->GetItemCount(itemid, true)) >= pProto->MaxCount) return false; return true; -- cgit v1.2.3