From eafa0eb5dff579c72f5b45b7c15ce1c0fc3abc04 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 17 Feb 2009 11:36:00 -0600 Subject: *Fix mutilate. do not require behind target. By Sorken. --HG-- branch : trunk --- src/game/Spell.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 13af2ecaa05..c2d301a2825 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -3748,8 +3748,8 @@ uint8 Spell::CanCast(bool strict) if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000,0,0))) - //Multilate - same reason - && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[1] & 200000))) + //Mutilate no longer requires you be behind the target as of patch 3.0.3 + && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[1] & 20000000000000))) { SendInterrupted(2); return SPELL_FAILED_NOT_BEHIND; -- cgit v1.2.3