From ec5edaf6bff0aadd92d30d5cd32f5f5968a70c79 Mon Sep 17 00:00:00 2001 From: linencloth Date: Wed, 15 Sep 2010 06:23:25 +0200 Subject: Core/Creature: Initialize the creature's default movement generator on respawn. Fixes creatures which are moving by default, but not continuing it after respawning. --HG-- branch : trunk --- src/server/game/Entities/Creature/Creature.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index f423df31901..749cfbc310e 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1601,6 +1601,8 @@ void Creature::Respawn(bool force) SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender); } + GetMotionMaster()->InitDefault(); + //Call AI respawn virtual function if (IsAIEnabled) AI()->JustRespawned(); -- cgit v1.2.3