From ec783fcbb59fcd6e657bc1a39c2b073fd7506ed4 Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 24 Aug 2020 14:17:40 +0200 Subject: Core/Warden: Fix warden timeout ticking twice as fast as it should --- src/server/game/Server/WorldSession.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index bded746ed5f..27e3dfa80ca 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -419,9 +419,6 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) _recvQueue.readd(requeuePackets.begin(), requeuePackets.end()); - if (m_Socket && m_Socket->IsOpen() && _warden) - _warden->Update(diff); - if (!updater.ProcessUnsafe()) // <=> updater is of type MapSessionFilter { // Send time sync packet every 10s. @@ -440,6 +437,9 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) //logout procedure should happen only in World::UpdateSessions() method!!! if (updater.ProcessUnsafe()) { + if (m_Socket && m_Socket->IsOpen() && _warden) + _warden->Update(diff); + ///- If necessary, log the player out if (ShouldLogOut(currentTime) && !m_playerLoading) LogoutPlayer(true); -- cgit v1.2.3