From ecc7fe24bb0521c3a16a9e4d55d23c106a45d5da Mon Sep 17 00:00:00 2001 From: click Date: Thu, 12 May 2011 20:17:07 +0200 Subject: Core/Packets: Make SMSG_ATTACKSTOP report back if the previous victim was a player or a pet/unit (unclear what its used for clientside) Ref. #791. --- src/server/game/Entities/Unit/Unit.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index c62e4261cf4..e0eddf1a774 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2242,10 +2242,10 @@ void Unit::SendMeleeAttackStop(Unit* victim) if (!victim) return; - WorldPacket data(SMSG_ATTACKSTOP, (8+8+4)); // we guess size + WorldPacket data(SMSG_ATTACKSTOP, (8+8+4)); // we guess size data.append(GetPackGUID()); data.append(victim->GetPackGUID()); // can be 0x00... - data << uint32(0); // can be 0x1 + data << uint32(victim->GetTypeId() == TYPEID_PLAYER ? 1 : 0); SendMessageToSet(&data, true); sLog->outDetail("%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), victim->GetGUIDLow()); } -- cgit v1.2.3