From ecd9470dc8dbebb3a3fcef079cf71111d5ee22b7 Mon Sep 17 00:00:00 2001 From: thenecromancer Date: Wed, 13 Jan 2010 09:54:03 +0100 Subject: Fix Kill Shot damage (increase damage by attack power, not weapon damage ( that is already included in effects)) --HG-- branch : trunk --- src/game/SpellEffects.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 24c2ded7321..9213d6e092f 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -4576,12 +4576,9 @@ void Spell::SpellDamageWeaponDmg(uint32 i) } case SPELLFAMILY_HUNTER: { - // Kill Shot + // Kill Shot - bonus damage from Ranged Attack Power if(m_spellInfo->SpellFamilyFlags[1] & 0x800000) - { - // Increase Weapon Damage by 200% (or Weapon Damage + Weapon Damage) - spell_bonus += m_caster->CalculateDamage(RANGED_ATTACK, false, true); - } + spell_bonus += int32(0.4f*m_caster->GetTotalAttackPowerValue(RANGED_ATTACK, unitTarget)); break; } case SPELLFAMILY_DEATHKNIGHT: -- cgit v1.2.3