From ecdba0cbba9ee7a49e6b5b73040508a7768bfc7e Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 8 Aug 2009 11:55:49 -0500 Subject: *Only allow mover to turn when it is on vehicle. --HG-- branch : trunk --- src/game/MovementHandler.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index e41ad2c14b8..becbd2f7d9a 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -303,6 +303,12 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) mover->m_movementInfo = movementInfo; + if(mover->m_Vehicle) + { + mover->SetOrientation(movementInfo.o); + return; + } + if(plMover) // nothing is charmed, or player charmed { plMover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); @@ -341,9 +347,6 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) } else // creature charmed { - uint32 entry = mover->GetEntry(); - if(mover->m_Vehicle) - return; mover->GetMap()->CreatureRelocation((Creature*)mover, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); /*if(mover->canFly()) -- cgit v1.2.3